186 lines
6.3 KiB
Lua
186 lines
6.3 KiB
Lua
local process = require("@lune/process")
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local fs = require("@lune/fs")
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local roblox = require("@lune/roblox")
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local stdio = require("@lune/stdio")
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local args = process.args
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if #args < 1 then
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stdio.write(stdio.color("red"))
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stdio.write("Error: Please provide file path(s) or use --directory flag.\n")
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stdio.write("Usage: lune run detector file1.rbxm file2.rbxm file3.rbxmx\n")
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stdio.write(" lune run detector --directory path/to/folder\n")
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stdio.write(" lune run detector --d path/to/folder\n")
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stdio.write(" lune run detector --o output.txt file1.rbxm file2.rbxm\n")
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stdio.write(" lune run detector --output output.txt file1.rbxm file2.rbxm\n")
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stdio.write(" lune run detector --directory path/to/folder --o output.txt\n")
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stdio.write(stdio.color("reset"))
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process.exit(1)
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end
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-- takes in a model as defined by lune (a table of children)
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-- returns a boolean if that model contains a workspace or not
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-- recursively searches entire model
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function scanForWorkspace(model: {Instance}): boolean
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for _, child in pairs(model) do
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if child:IsA("Workspace") or scanForWorkspace(child:GetChildren()) then
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return true
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end
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end
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return false
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end
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-- takes in fileContents as a string and deserializes them returning the results of scanForWorkspace() on the deserialized model
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function fileContainsWorkspace(fileContents: string): boolean
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local success, instances = pcall(function() return roblox.deserializeModel(fileContents) end)
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if not success then -- roblox doesn't like seeing <binary> files, so this is a work-around
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return string.find(fileContents, "Item class=\"Workspace\"") and true or false
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end
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return scanForWorkspace(instances)
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end
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function formatResult(result: boolean, fileName: string): string
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if result then
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return stdio.color("green") .. `File {fileName} contains a Workspace instance.` .. stdio.color("reset")
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else
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return stdio.color("yellow") .. `File {fileName} does not contain a Workspace instance.` .. stdio.color("reset")
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end
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end
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-- checks if file has valid extension
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function isValidModelFile(fileName: string): boolean
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local ext = string.match(fileName, "%.([^%.]+)$")
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return ext == "rbxm" or ext == "rbxmx"
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end
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-- parse arguments for flags
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local outputFile = nil
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local directoryMode = false
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local directoryPath = nil
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local filesToProcess = {}
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local i = 1
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while i <= #args do
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local arg = args[i]
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if arg == "--o" or arg == "--output" then
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if i + 1 > #args then
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stdio.write(stdio.color("red"))
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stdio.write("Error: --o or --output flag requires an output filename.\n")
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stdio.write(stdio.color("reset"))
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process.exit(1)
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end
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outputFile = args[i + 1]
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i = i + 2
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elseif arg == "--directory" or arg == "--d" then
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if i + 1 > #args then
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stdio.write(stdio.color("red"))
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stdio.write("Error: --directory (or --d) flag requires a directory path.\n")
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stdio.write(stdio.color("reset"))
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process.exit(1)
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end
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directoryMode = true
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directoryPath = args[i + 1]
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i = i + 2
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else
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-- regular file argument
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if not directoryMode then
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table.insert(filesToProcess, arg)
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end
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i = i + 1
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end
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end
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-- check if output file already exists
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if outputFile then
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if fs.isFile(outputFile) then
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stdio.write(stdio.color("red"))
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stdio.write(`Error: Output file {outputFile} already exists. Will not overwrite.\n`)
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stdio.write(stdio.color("reset"))
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process.exit(1)
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end
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end
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if directoryMode then
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-- check if directory exists
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if not fs.isDir(directoryPath) then
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stdio.write(stdio.color("red"))
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stdio.write(`Error: Directory {directoryPath} does not exist.\n`)
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stdio.write(stdio.color("reset"))
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process.exit(1)
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end
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-- read directory and collect .rbxm and .rbxmx files
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for _, file in pairs(fs.readDir(directoryPath)) do
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local fullPath = directoryPath .. "/" .. file
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if fs.isFile(fullPath) and isValidModelFile(file) then
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table.insert(filesToProcess, fullPath)
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end
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end
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if #filesToProcess == 0 then
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stdio.write(stdio.color("yellow"))
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stdio.write(`Warning: No .rbxm or .rbxmx files found in directory {directoryPath}.\n`)
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stdio.write(stdio.color("reset"))
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process.exit(0)
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end
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end
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if #filesToProcess == 0 then
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stdio.write(stdio.color("red"))
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stdio.write("Error: No files to process.\n")
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stdio.write(stdio.color("reset"))
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process.exit(1)
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end
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local totalFiles = #filesToProcess
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local filesWithWorkspace = {}
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local processedFiles = 0
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stdio.write(`Processing {totalFiles} file(s)...\n\n`)
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for _, filePath in pairs(filesToProcess) do
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processedFiles = processedFiles + 1
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if fs.isFile(filePath) then
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if directoryMode or isValidModelFile(filePath) then
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local success, result = pcall(function()
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local fileContents = fs.readFile(filePath)
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return fileContainsWorkspace(fileContents)
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end)
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if success then
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if result then
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table.insert(filesWithWorkspace, filePath)
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end
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print(formatResult(result, filePath))
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else
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stdio.write(stdio.color("red"))
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stdio.write(`Error processing {filePath}: {result}\n`)
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stdio.write(stdio.color("reset"))
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end
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else
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stdio.write(stdio.color("yellow"))
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stdio.write(`Warning: {filePath} is not a .rbxm or .rbxmx file, skipping.\n`)
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stdio.write(stdio.color("reset"))
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end
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else
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stdio.write(stdio.color("red"))
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stdio.write(`Error: File {filePath} does not exist.\n`)
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stdio.write(stdio.color("reset"))
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end
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end
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-- write to output file
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if outputFile then
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local outputContent = table.concat(filesWithWorkspace, "\n") .. "\n"
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fs.writeFile(outputFile, outputContent)
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stdio.write(`Output written to {outputFile}\n`)
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end
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-- print summary
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stdio.write("\nFiles containing a Workspace instance:\n")
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for _, file in pairs(filesWithWorkspace) do
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stdio.write(stdio.color("green"))
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stdio.write(` {file}\n`)
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stdio.write(stdio.color("reset"))
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end |