v0.1.1: add configure() method, wally dependency, project config

This commit is contained in:
2026-02-16 17:58:06 -05:00
parent def085b839
commit e4fa158e8e
3 changed files with 42 additions and 9 deletions
+26 -1
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@@ -17,5 +17,30 @@ wally install
## Setup
1. Add your Filoxen API key as a secret named `FILOXEN_API_KEY` in the [Creator Dashboard](https://create.roblox.com) under Secrets.
1. Add your Filoxen API key as a secret in the [Creator Dashboard](https://create.roblox.com) under Secrets (defaults to `FILOXEN_API_KEY`).
2. Make sure `HttpService` is enabled for your game.
## Usage
```luau
local Filoxen = require(path.to.Filoxen)
-- Must be called once before any other function
Filoxen.configure({
baseUrl = "https://your-filoxen-instance.com",
apiKeySecretName = "FILOXEN_API_KEY", -- optional, this is the default
})
-- Fetch 10 random hats
local assets = Filoxen.random(
{ Enum.AssetType.Hat }, -- assetTypeIds
nil, -- maxAssetId
nil, -- minAssetId
10, -- batch
true -- onsale
)
-- Search for assets by name
local results = Filoxen.search("blue hat", Enum.AssetType.Hat.Value)
```
+15 -7
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@@ -4,15 +4,23 @@ local HttpService = game:GetService("HttpService")
local RbxAssetUtils = require(script.Packages.RbxAssetUtils)
local Types = RbxAssetUtils.Types
-- Change this to your own API instance URL if self-hosting.
local API_URL_BASE = "https://filoxen.example.com"
-- Name of the secret in the Secrets Store (Creator Dashboard -> Secrets).
local API_KEY_SECRET_NAME = "FILOXEN_API_KEY"
local BASE_URL: string? = nil
local API_KEY: Secret? = nil
local API_KEY = HttpService:GetSecret(API_KEY_SECRET_NAME)
export type Config = {
baseUrl: string,
apiKeySecretName: string?,
}
function module.configure(config: Config)
BASE_URL = config.baseUrl
local secretName = config.apiKeySecretName or "FILOXEN_API_KEY"
API_KEY = HttpService:GetSecret(secretName)
end
-- Makes a GET request to the Filoxen API and decodes the assets array from the response.
local function makeApiRequest(url: string): {Types.Asset}?
assert(BASE_URL and API_KEY, "[Filoxen] Must call .configure() before using the API")
local success, response = pcall(function()
return HttpService:RequestAsync({
Url = url,
@@ -43,7 +51,7 @@ end
-- Fetches random assets from the Filoxen API with the given filters.
function module.random(assetTypeIds: {number | Enum.AssetType}, maxAssetId: number?, minAssetId: number?, batch: number, onsale: number | boolean?, playable: number?): {Types.Asset}?
local REQUEST_URL = `{API_URL_BASE}/assets/random?assetTypeIds={table.concat(assetTypeIds, ',')}&batch={batch}`
local REQUEST_URL = `{BASE_URL}/assets/random?assetTypeIds={table.concat(assetTypeIds, ',')}&batch={batch}`
if type(onsale) == "boolean" then
onsale = if onsale then 1 else 0
end
@@ -70,7 +78,7 @@ end
-- Searches for assets matching a query string via the Filoxen API.
function module.search(query: string, assetTypeId: number, page: number?): {Types.Asset}?
if not page then page = 1 end
local REQUEST_URL = `{API_URL_BASE}/assets/search?assetTypeId={assetTypeId}&query={HttpService:UrlEncode(query)}&page={page}`
local REQUEST_URL = `{BASE_URL}/assets/search?assetTypeId={assetTypeId}&query={HttpService:UrlEncode(query)}&page={page}`
return makeApiRequest(REQUEST_URL)
end
+1 -1
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@@ -1,6 +1,6 @@
[package]
name = "secret-rare/filoxen-luau"
version = "0.1.0"
version = "0.1.1"
registry = "https://github.com/UpliftGames/wally-index"
realm = "server"