Zlib decompression flag (for modelscrape models)
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@@ -47,6 +47,14 @@ end
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-- takes in fileContents as a string and deserializes them returning the results of scanForWorkspace() on the deserialized model. if it can't be deserialized, it will return the results of a naive search through the xml
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-- takes in fileContents as a string and deserializes them returning the results of scanForWorkspace() on the deserialized model. if it can't be deserialized, it will return the results of a naive search through the xml
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function fileContainsWorkspace(fileContents: string): boolean
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function fileContainsWorkspace(fileContents: string): boolean
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if zlibDecompressFiles then
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local success = pcall(function() fileContents = serde.decompress("zlib", fileContents) end)
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if not success then
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stdio.write(stdio.color("yellow"))
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stdio.write("Warning: Failed to decompress file with zlib. Proceeding with original contents.\n")
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stdio.write(stdio.color("reset"))
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end
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end
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local success, instances = pcall(function() return roblox.deserializeModel(fileContents) end)
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local success, instances = pcall(function() return roblox.deserializeModel(fileContents) end)
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if not success then -- roblox doesn't like seeing <binary> files, so this is a work-around
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if not success then -- roblox doesn't like seeing <binary> files, so this is a work-around
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return string.find(fileContents, "Item class=\"Workspace\"") and true or false
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return string.find(fileContents, "Item class=\"Workspace\"") and true or false
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@@ -98,6 +106,9 @@ while i <= #args do
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elseif arg == "--print-instance-names" then
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elseif arg == "--print-instance-names" then
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printInstanceNames = true
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printInstanceNames = true
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i = i+1
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i = i+1
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elseif arg == "--zlib-decompress" then
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zlibDecompressFiles = true
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i = i + 1
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else
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else
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-- regular file argument
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-- regular file argument
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if not directoryMode then
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if not directoryMode then
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