feat: publish_collectible in queue retry when no collectible_item_id
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+3
-1
@@ -97,7 +97,9 @@ async def process_onsale_queue():
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f"Retrying onsale for asset {item['asset_id']} (Attempt {item['retry_count'] + 1})"
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)
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try:
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collectible_item_id = item["collectible_item_id"] or await roblox_onsale.get_collectible_item_id(item["asset_id"])
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collectible_item_id = item["collectible_item_id"] or await roblox_onsale.publish_collectible(
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item["asset_id"], item["group_id"], item["name"], item["description"], price=5
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)
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await roblox_onsale.onsale_asset(collectible_item_id)
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database.remove_from_onsale_queue(item["id"])
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print(
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