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2026-02-16 10:59:11 -05:00
commit fe40e8b980
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local HttpService = game:GetService("HttpService")
local clothing_upload = {}
-- Change this to your own Threads API instance URL
local BASE_URL = "https://threads.example.com"
-- Name of the secret in the Secrets Store (Creator Dashboard -> Secrets).
local API_KEY_SECRET_NAME = "THREADS_API_KEY"
local API_KEY = HttpService:GetSecret(API_KEY_SECRET_NAME)
-- Sends a reupload request to the Threads API for the given asset ID. Returns the new asset ID, or -1 on failure.
function clothing_upload.create(id: number): number
local create_url = `{BASE_URL}/create/?asset_id={id}`
local request_data = {
Url = create_url,
Method = "POST",
Headers = {
["Content-Type"] = "application/json",
["x-api-key"] = API_KEY
}
}
local success, response = pcall(function()
return HttpService:RequestAsync(request_data)
end)
if success and response.Success then
local response_data = HttpService:JSONDecode(response.Body)
if response_data["uploaded"] then
local newAssetId = tonumber(response_data["uploaded"]["asset_id"]) :: number
print(`[ClothingUploadClient] Successfully reuploaded asset {id} -> {newAssetId}`)
return newAssetId
else
warn(`[ClothingUploadClient] Reupload failed for asset {id}: Response missing 'uploaded' field`)
end
else
local errorMsg = if response then response.StatusMessage else "Unknown Error"
warn(`[ClothingUploadClient] API request failed for asset {id}: {errorMsg}`)
end
return -1
end
return clothing_upload