ivy
89f54ed4b9
fix: replace AssetId if-chain with lookup table, improve warnings
2026-04-07 15:48:38 -04:00
ivy
0cc3e05b75
fix(logging): standardize error message format
2026-04-07 01:31:57 -04:00
ivy
32b9a7aee8
fix: add error handling for ApplyDescriptionResetAsync and nil-check Head
2026-04-06 00:44:03 -04:00
ivy
cb7111b121
chore: bump version in wally.toml and docs to 0.1.7
2026-04-05 17:48:50 -04:00
ivy
ba8ba69e88
fix: make unsupported heads use the original smile instead
2026-04-05 17:48:24 -04:00
ivy
3ecade750b
chore: bump to version 0.1.6 in docs and wally
2026-04-05 14:21:18 -04:00
ivy
37e9f9ace1
fix: support unsupported heads (hex, diamond, etc)
...
This commit adds support for the following heads:
- Hex
- Diamond
- Cylinder Madness
- Octoblox
- iBot
It does it in a sort of direct way but Roblox's support for these heads is lacking so this will be the method used for now
2026-04-05 14:20:54 -04:00
ivy
7fe0dc7744
fix(package): move wally.toml to src to only bundle required files
2026-03-29 19:30:42 -04:00
ivy
2dcfd7e7ad
fix: cast player.Character to CharacterModel in init
2026-03-28 15:01:34 -04:00
ivy
9e31f2d75e
fix: nil-check GetAppliedDescription before use
2026-03-28 15:01:26 -04:00
ivy
083e33f88a
refactor: extract meshByName into its own data module
2026-03-28 15:01:23 -04:00
ivy
efc41e7ee5
fix: add CharacterModel type and create typing submodule
2026-03-27 19:51:49 -04:00
ivy
37a9502a10
fix: technically incorrect type (:IsA) refines
2026-03-27 17:32:34 -04:00
ivy
173e80e314
fix: wait for appearance load
2026-03-26 00:47:57 -04:00
ivy
670d4b142c
chore: bump version to 0.1.2
2026-03-26 00:31:10 -04:00
ivy
a339875856
feat: add conversion logic and main conversion daemon
2026-03-25 23:51:36 -04:00
ivy
5816f39ad6
feat: add first faceByMesh run
2026-03-25 22:52:05 -04:00
ivy
d026c201be
feat: first faceByBundle mapping
2026-03-25 22:05:47 -04:00
ivy
54d9307738
feat: basic project structure
2026-03-25 19:50:09 -04:00