refactor: extract meshByName into its own data module
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local meshByName: {[string]: number} = {
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["Barrel"] = 6340170,
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["Blockhead"] = 6340101,
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["Cheeks"] = 746767604,
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["Chiseled"] = 616387160,
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["ClassicFemaleV2"] = 4637266996,
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["ClassicMaleV2"] = 4637245706,
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["CoolThing"] = 6340258,
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["CylinderMadness"] = 6340192,
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["Diamond"] = 8330576,
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["EraserHead"] = 6340161,
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["FatHead"] = 8330389,
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["FlatTop"] = 6340208,
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["GoldenKorbloxGeneral"] = 6678831309,
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["GoldenMrRobot"] = 6653077909,
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["HeadlessHead"] = 134082579,
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["Hex"] = 6340141,
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["iBot"] = 100302996,
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["KnightOfChivalry"] = 2510300430,
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["KnightOfCourage"] = 2535709102,
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["ManHead"] = 86498048,
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["MercilessNinja"] = 6652984223,
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["MrToilet"] = 4416630203,
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["Narrow"] = 746774687,
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["NeoClassicFemaleV2"] = 4637441617,
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["NeoClassicMaleV2"] = 4637163809,
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["Octoblox"] = 6340133,
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["Paragon"] = 616398268,
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["Peabrain"] = 8330578,
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["Perfection"] = 6340269,
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["RobloxClassic"] = 2432102561,
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["Roll"] = 6340198,
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["Roundy"] = 6340213,
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["RoxBox"] = 6340154,
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["TheEngineer"] = 6711225558,
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["Trim"] = 6340227,
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["WomanHead"] = 86498113,
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}
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return meshByName
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